Anmelden, um alle Funktionen unseres Dienstes zu nutzen.
  • Suche nach Stellenangeboten
  • Favoriten
  • Lebenslauf erstellen
    Neu
  • Gehälter
  • Job-Newsletter

Technical Animator (Unreal Engine 5.7) (remote)

Cactus Punch

Homeoffice
  • Homeoffice

What are you working on?
  • The name of the project(s): Orvir
  • At what stage of the project(s)? MVP
  • Genres: Souls-like
  • Platforms: PC

Cactus Punch - studio, co-publisher of original games from PK.

В настоящее время мы разрабатываем мрачную фЍнтезийную Ѝкшен-RPG on Unreal Engine 5.7 , oriented on research, based on new ideas, development systems, works and visualizations.

The project is based on active principles and procedures. Specialists, Gorodsk работники, make a real contribution to the product. My work is based on the original version, named after the original version original version of «Vornik», and discusses technical aspects, practical history, animation, programming and games elements.

Наша цель - вывести проект на коммерческий рынок и продолжить long-term self-identification.

Team size and structure?

15 people. A cross-functional team including Game Design, Programming, Art, Animation, QA, and Production. Remote-first structure.

For which tasks (responsibilities)?

Primary objective:
Build and maintain a reliable technical animation pipeline for the project and ensure high-quality integration of character animation with gameplay systems in Unreal Engine 5.7.

Key responsibilities:

  • Develop and maintain animation systems in Unreal Engine 5.7.

  • Set up and support Animation Blueprints, State Machines, Blend Spaces, Montages, IK Rig, IK Retargeter, and Control Rig.

  • Build and maintain locomotion and combat animation systems.

  • Integrate character animation with gameplay systems in collaboration with programmers and game designers.

  • Support character rigging, skinning, deformation, and retargeting workflows.

  • Troubleshoot and resolve technical animation issues.

  • Optimize animation systems for real-time performance.

  • Improve animation workflows and tools for the Animation and Character Art teams.

  • Help establish technical animation standards and best practices.

Area of ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​responsibility:
The full technical side of character animation on the project — from animation setup and integration to pipeline stability, optimization, and technical problem-solving.

Key KPIs:

  • Stable and scalable animation pipeline.

  • High-quality integration of animation with gameplay and combat systems.

  • Timely resolution of technical animation issues.

  • Efficient workflow for Animators and Character Artists.

  • Performance and technical quality of animation systems.

What kind of professional are we looking for?

Required experience:

  • 2+ years of professional experience specifically as a Technical Animator in GameDev.

  • Proven production experience with Unreal Engine 5 .

  • Experience working on real-time character animation pipelines for games.

  • Experience with locomotion and/or combat animation systems.

  • Experience integrating animation with gameplay systems.

Professional skills:

  • Strong understanding of character animation pipelines and technical animation workflows.

  • Ability to independently troubleshoot and solve technical animation issues.

  • Strong understanding of rigging, skinning, deformation, retargeting, and real-time animation.

  • Ability to work closely with Animators, Character Artists, Programmers, and Game Designers.

  • Ability to take ownership of the technical animation area and deliver production-ready solutions.

Tools and technologies:

  • Unreal Engine 5.7

  • Animation Blueprints

  • State Machines

  • Blend Spaces

  • Animation Montages

  • IK Rig / IK Retargeter

  • Control Rig

  • Motion Warping / Pose Warping

  • Motion Matching

  • Gameplay Ability System (GAS)

  • Python or other scripting languages​​for pipeline automation

English:
Intermediate (B1–B2) or higher — sufficient for daily communication with the team, discussing technical tasks, reading documentation, and participating in meetings.

Will be an advantage:

  • Experience with PC or console games.

  • Experience on Action RPG, Soulslike, or combat-focused projects.

  • Experience with Motion Matching, Motion Warping, Pose Warping, or Distance Matching.

  • Experience with GAS.

  • Scripting experience for animation tools and pipeline automation.

  • Experience with cloth or physics-based animation.

  • Experience optimizing animation systems for real-time performance.

  • Experience working on a shipped PC or console game.

What is important for us in a person?

Key competencies:

  • Strong problem-solving and analytical thinking.

  • High level of ownership and responsibility for the quality of their work.

  • Ability to work independently and make sound technical decisions.

  • Attention to detail and focus on technical quality.

  • Ability to understand both artistic and technical requirements.

  • Strong communication and collaboration skills.

  • Proactive approach to identifying and solving problems.

  • Ability to work effectively in a production environment with changing priorities.

Behaviors we value:

  • Taking ownership rather than waiting for detailed instructions.

  • Open and direct communication.

  • Constructive feedback and willingness to discuss technical solutions.

  • Proactive identification of risks and potential issues.

  • Focus on practical, production-ready solutions.

  • Respect for other disciplines and willingness to collaborate across Art, Programming, Design, and Animation.

  • Continuous improvement of workflows and technical processes.

Why do we enjoy working here?

  • Creative and technical freedom — the opportunity to propose and implement better technical solutions within your area of ​​expertise.

  • Real impact on the product — direct influence on the animation pipeline, combat feel, character animation quality, and overall technical quality of the game.

  • High level of ownership - your decisions and expertise will directly affect the way animation is implemented on the project.

  • Professional environment - close collaboration between Programming, Game Design, Art, and Animation.

  • Work on an original IP — the opportunity to contribute to a Dark Fantasy Action RPG rather than working on isolated outsourced tasks.

  • Professional growth — the opportunity to take on more responsibility as the project and team develop.

  • Open communication and constructive feedback - direct communication within the team and a focus on improving both the product and production processes.

What are the conditions and bonuses?

### Material Benefits * **Work format:** Fully remote. * **Work schedule:** Flexible working hours with agreed availability for team communication and meetings. * **Location:** The position is fully remote; there is no requirement to work from a physical office. * **Business travel:** Not required on a regular basis. * **Relocation:** Relocation is not required for this position. * **Compensation:** Competitive salary based on the candidate's experience and professional level. * **Bonuses and additional benefits:** Discussed individually depending on the role and candidate's experience

The selection process

Hiring Process

  • Stage 1 - HR interview: Introduction to the candidate, discussion of experience, motivation, expectations, and general fit.

  • Stage 2 - Technical interview: Interview with the Art/Technical team to assess Unreal Engine 5, animation systems, technical expertise, and relevant production experience.

  • Final stage: Final discussion with the project leadership team and agreement on the cooperation terms.

Decision timeline: We aim to provide feedback and make a decision as quickly as possible after the final stage.

Cover letter: Please briefly highlight your experience specifically as a Technical Animator, your Unreal Engine 5 experience, relevant PC/console or combat-focused projects, and include a portfolio or showreel if available. Please also indicate your salary expectations .

Die Stellenanzeige wurde vor Vor 1 Tag veröffentlicht
Ähnliche Jobs, die für Sie interessant sein könntenBasierend auf das Stellenangebot Technical Animator (Unreal Engine 5.7) (remote) in Homeoffice
  •  ...Low Poly and Stylized styles and are looking for a skilled Unreal Engine Technical Artist / Scene Designer to help us transfer and recreate our...  ...requirements What are the conditions and bonuses? Remote project-based work Payment for each completed scene Flexible... 
    Remote job
    Motor
    Homeoffice
    Stundenlohn

    JustCreate

    Homeoffice
    Vor 1 Tag
  •  ...animation and mocap clean-up for next-gen engines. Our talent has supported global...  ...responsibilities)? As a Senior 3D game Animator, you will be responsible for creating high...  ...Continuous Growth : Opportunities to broaden technical skills and deepen artistic understanding... 
    Remote job
    Motor
    Homeoffice
    Temporär

    Renderer Studios

    Homeoffice
    Vor 1 Tag
  •  ...Project-based, part-time freelance cooperation Opportunity to directly influence the product’s visual direction English-speaking work environment Remote and flexible working format The selection process HR interview Technical interview with the client... 
    Remote job
    Homeoffice
    Temporär
    Teilzeitarbeit
    Freelance
    Flexible Arbeitszeit

    VARTEQ

    Homeoffice
    Vor 1 Tag
  •  ...characteristics of mobile GPUs Experience working with Unity/HLSL (Unreal/GLSL background is also acceptable) Knowledge of the...  ...grow beyond mobile ~ Flexible schedule and the option to work remotely or from the Kyiv office ~24 days of paid vacation per year... 
    Remote job
    Homeoffice
    Wöchentliche Auszahlung
    Temporär

    Values Value

    Homeoffice
    Vor 1 Tag
  •  ...full art packages that drop straight into our clients' engines and pipelines — which means the technical layer matters as much as the visual one. We are...  ...Technical Artist to own the setup, skinning, export, and engine integration of art assets across client projects. You... 
    Remote job
    Motor
    Homeoffice
    Tagschicht

    Renderer Studios

    Homeoffice
    Vor 1 Tag
  •  ...channel already in production with hired animators. We're not a one-off gig. We're...  ...team and scaling multiple channels. The animator who joins now gets in early and grows with...  ...Proficiency in Blender, Maya, or C4D, Unreal Engine… — Ability to add basic background music... 
    Remote job
    Motor
    Homeoffice
    Vollzeit

    LowPolyPaws

    Homeoffice
    Vor 1 Tag
  •  ...respect the improvement. Currently, we are seeking a skilled  Technical Artist . For which tasks (responsibilities)? Import,...  ...tools, scripts, and plugins (C#, UI Toolkit) for artists and animators; Work closely with artists, game designers, animators, and... 
    Remote job
    Homeoffice

    Hitapps

    Homeoffice
    Vor 1 Tag
  •  ...— and we need a shared technical foundation that makes each...  ...and bring in the next engineers. We're not looking...  ...the technical side: • 5+ years of commercial...  ...architecture. • Unity Animator, Unity UI/Canvas. • Addressables...  ...we offer: • Fully remote work. • Base salary... 
    Remote job
    Homeoffice

    Octo Games Studio

    Homeoffice
    Vor 1 Tag
  •  ...through dedicated remote teams. We work...  ...genres using Unity and Unreal Engine. Our team brings...  .... We encourage technical problem-solving, knowledge...  ..., producers, animators, QA specialists,...  ...for? • At least 5 years of professional...  ...discussion. 7. Reference or project... 
    Remote job
    Motor
    Homeoffice
    Temporär
    Vollzeit
    Flexible Arbeitszeit

    Dev Cynx

    Homeoffice
    Vor 1 Tag
  •  ...responsible technology! As a Technical Artist with strong 3D...  ...preparing assets for animation and in-engine implementation. Create...  ...24 working days paid vacation, 7 days sick leave, and public holidays...  ...Flexible working hours of remote work; Open-minded and outside... 
    Remote job
    Motor
    Homeoffice
    Öffentlicher Dienst
    Flexible Arbeitszeit

    Lucid Reality Labs

    Homeoffice
    Vor 1 Tag
  •  ...studio focused on creating PC games with Unreal Engine 5. We develop original titles from the...  ...~ Intermediate (B1+) — enough to read technical documentation and communicate with the...  ...and bonuses? What We Offer ~ Fully remote work with a Cyprus-based company. ~2... 
    Remote job
    Motor
    Homeoffice
    Temporär

    Cactus Punch

    Homeoffice
    Vor 1 Tag
  •  ...you will work closely with producers, game designers, artists, technical artists, developers, and QA to integrate, configure, optimize,...  ...product. Competitive salary. Professional and career growth. Flexible working hours. Remote work. Apply here —... 
    Remote job
    Homeoffice
    Flexible Arbeitszeit

    Junkineering

    Homeoffice
    Vor 1 Tag
  •  ...’re looking for an  Analytics Engineer to work on a mobile F2P title,...  ...communicate insights and ideas to both technical and non-technical stakeholders...  ...conditions and bonuses? ~ Remote-first approach with various...  ...in the project ~ A standard 5-day workweek, synced with the... 
    Remote job
    Homeoffice
    Temporär

    Plummy Games

    Homeoffice
    Vor 1 Tag
  •  ...direction, animation, design, and engineering to deliver effects that are...  ...clear, and performant within engine budgets. For which tasks (...  ...and shaders for effects (Unreal Material Editor, Unity Shader...  ...mocap-adjacent workflows. Technical art skills — scripting, tool... 
    Remote job
    Motor
    Homeoffice

    Renderer Studios

    Homeoffice
    Vor 1 Tag
  •  ...batch of game studios on the engine. You'll work directly with the...  ...conversation end-to-end. We loop in the technical lead for deeper technical...  ...are we looking for? ~3-5 years in B2B business development...  ...international clients and remote teams. Experience organizing... 
    Remote job
    Motor
    Homeoffice

    PI

    Homeoffice
    Vor 1 Tag
  •  ..., product managers, and other engineers. We are looking for someone who can independently drive technical solutions, make architectural...  ...professional are we looking for? ~7+ years of professional...  ...Professional and career growth. Flexible working hours. Remote work.... 
    Remote job
    Homeoffice
    Flexible Arbeitszeit

    Junkineering

    Homeoffice
    Vor 1 Tag
  •  ...unannounced rock-horror story-driven PC game in Unreal Engine 5. The project combines narrative...  ...for? Required: Approximately 4–7 years of hands-on games PR or PC-game communications...  ...specialist is needed. Reliable in a remote distributed team. Comfortable working... 
    Remote job
    Motor
    Homeoffice
    Stundenlohn
    Freelance
    Soforteinstellung
    Flexible Arbeitszeit

    Hit Box Games LLC

    Homeoffice
    Vor 1 Tag
  •  ...professional are we looking for? Relevant work experience in similar positions for at least 5 years in the game development industry; BA/B.Sc. in Statistics / Math / Engineering / Economy or other quantitative fields; High-level analytical and problem-solving... 
    Remote job
    Homeoffice

    Hitapps

    Homeoffice
    Vor 1 Tag
  •  ...and released on PC, PlayStation 5 and Xbox Series X|S, with a...  ...; experience with a different engine is fine as long as your portfolio...  ...Comfortable collaborating remotely across a distributed team Why...  ...conditions and bonuses? ~ Fully remote work with B2B type of... 
    Remote job
    Motor
    Homeoffice

    Values Value

    Homeoffice
    Vor 1 Tag
  •  ...We have created a role for a Technical Manager, Automotive and Industrial with a passion for open source and precision engineering. Today, Canonical is providing secure and reliable...  ...Canonical. Location: This is a Globally remote role What you’ll do Work with... 
    Remote job
    Von zu Hause
    Homeoffice

    Canonical

    Homeoffice
    Vor 12 Tagen
  •  ...models, tests, snapshots, macros), or strong SQL and an Analytics Engineering mindset, open to discussion ~ Experience with Airflow or...  ...experience and the value you bring ~20 days of paid vacation + 5 paid sick days per year ~ A small, senior team where your work... 
    Remote job
    Homeoffice
    Temporär

    SoloBand Games

    Homeoffice
    Vor 1 Tag
  •  ...first few customers. Today we are a fully remote team of around 30, doing over $1 million...  ...30 people, fully remote across product, engineering, growth, content and player success. You...  ...are we looking for? Must haves ~2 to 5 years in gaming, web3, or creator communities... 
    Remote job
    Homeoffice
    Vollzeit

    Packsify LLC

    Homeoffice
    Vor 1 Tag
  •  ...Java Engineer (m/f/x)  Location: EU  (Remote)  Who You’ll Work For: At Makersite, we're pioneering the future...  ...roadmap.  ~ Participate in technical planning and solution design to ensure...  ...effective technical solutions.  ~3–5+ years of professional experience in... 
    Remote job
    Im Frühling

    Makersite GmbH

    Homeoffice
    Vor 6 Tagen
  •  ...and launches. What kind of professional are we looking for? ~5+ years of experience in gamedev (product / producer / game design...  ...departments. No bureaucracy ; What are the conditions and bonuses? Remote work ; Flexible schedule ; Employment through a B2B... 
    Remote job
    Homeoffice
    Temporär

    Values Value

    Homeoffice
    Vor 1 Tag
  •  ...our new products.  For which tasks (responsibilities)? Design and build levels for mobile games from initial concept to final in-engine implementation; Monitor and interpret level performance metrics; Tune difficulty curves to maintain engagement across player... 
    Remote job
    Motor
    Homeoffice

    Hitapps

    Homeoffice
    Vor 1 Tag
  •  ...concept, 3D modelling, animation and mocap clean-up for next-gen engines. Our talent has supported global publishers, including Tencent...  ...and integrated artists to ensure characters meet artistic and technical standards. Optimize character assets for performance while maintaining... 
    Remote job
    Motor
    Homeoffice
    Temporär

    Renderer Studios

    Homeoffice
    Vor 1 Tag
  •  ...team: Builder.io's Publish engineering team builds the platform that...  ...developer infrastructure and non-technical UX , contributing to the...  ...in this role if you have… ~3–5+ years of experience in full-...  ...benefits. This position is fully remote and open to candidates in... 
    Remote job
    Temporär
    Vollzeit
    Homeoffice

    Builder.io

    Homeoffice
    Vor 13 Tagen
  •  ...sandbox title that has been live for over 4.5 years. Players build worlds, mods and...  ...version – propose features, mechanics and technical/visual improvements specific to PC (lighting...  ...and bonuses? ~ Full-time, fully remote; employment can be arranged through several... 
    Remote job
    Homeoffice
    Vollzeit

    Values Value

    Homeoffice
    Vor 1 Tag
  • USD 80000 - USD 150000 pro Jahr

     ...client offers the best of both worlds: the flexibility to work remotely and the chance to participate in exciting team meets around the...  ...accelerated manager/partner track ● Commission-based bonus ● Remote role ● Company and team meet-ups across the globe Your key... 
    Remote job
    Unternehmer

    Kingpin International

    Homeoffice
    Vor 7 Tagen
  •  ...2D game for Stake with hybrid genres. The technical documentation is fully prepared. Your...  ...kind of professional are we looking for? ~5+ years of professional game development experience...  ...than a fixed daily schedule. Fully remote work with the option to work from... 
    Remote job
    Homeoffice
    Temporär
    Vollzeit
    Flexible Arbeitszeit

    Linkera Group

    Homeoffice
    Vor 1 Tag

Wollen Sie mehr Stellenangebote erhalten?

Abonnieren Sie und erhalten Sie ähnliche Stellenangebote wie Technical Animator (Unreal Engine 5.7) (remote). Seien Sie der Erste, der sich bewirbt!