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Technical Artist (remote)

Hitapps

Homeoffice
  • Homeoffice

Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section. 
Our culture is built on transparency, we are results-oriented and respect the improvement.

Currently, we are seeking a skilled  Technical Artist .

For which tasks (responsibilities)?

  • Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets;

  • Set up texture compression per platform, balancing quality / build size / RAM;

  • Manage Asset Bundles, Addressables, and the resource build process;

  • Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists;

  • Shader animations and procedural effects: dissolve, distortion, SDF, material tweening;

  • Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets;

  • Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles;

  • Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators;

  • Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa;

  • Write and maintain technical documentation for pipelines and tools;

  • Debug and resolve technical issues at the intersection of art and code.

What kind of professional are we looking for?

  • Minimum 3 years of experience in mobile gaming projects;

  • Understanding of Data Oriented Design Principles as a plus;

  • Experience optimizing games for mobile platforms;

  • Understanding of client-server interaction;

  • Proficient in C# and ShaderLab/HLSL;

  • Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX;

  • Experience designing and maintaining shader/material systems at scale for a full project;

  • Attention to detail and systems-level thinking;

  • Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance.

Why do we enjoy working here?

  • Competitive compensation;

  • 100% recovering for vacations, sick leaves;

  • 12 additional paid day offs per year;

  • Budget for personal education, language courses & sports activities;

  • Conference attendance: you can join top industry events;

  • Zero bureaucracy and a supportive, transparent culture.

Let’s create hits together!

Die Stellenanzeige wurde vor Vor 2 Tagen veröffentlicht
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